12451 b553c4e519 feat: API 统一 + 设备详情补全 + H5 导航优化
- API 路由统一: 移除 /api/h5/,统一 /api/pms/ 入口
- 二进制改名: api-server -> pms-api(与服务名一致)
- nginx: 合并 /api/ + /pms/api/ 为 /api/pms/
- 新增 docs/API.md 接口文档
- 后端: CabinetDetail 增加 rssi/pow_fail/address/soc 等字段
- Redis 管道批量读取仓体实时数据(SOC/电压/电流/功率)
- DB: 所有 TIMESTAMP 列改为 DATETIME(修复类型不匹配)
- 用户管理: 新增创建时间/修改时间列,状态改用 Switch
- 角色管理/用户管理: 操作按钮改为图标
- PC 设备详情: 基本信息补全 RSSI/ICCID/电源/地址
- PC 卡片: 通道统计改用 Lucide 图标,颜色统一
- PC 二维码: canvas 渲染,含编号文字,支持右键下载
- H5: 按 uni-app 规范修正导航(navigateTo 替代 reLaunch)
- H5: 详情页加返回导航条
- H5: 扫码支持摄像头(jsQR)+ ?id= 参数
- H5: 底部 tabBar 在所有页面常显
- H5: 首页统计改为 6 项(设备/通道/空闲/充电/充满/故障)
- H5: 下拉刷新 / 上拉加载
- 产品首页: 添加业务联系
- 文档: 清理过时文件,补充缺失规范章节
2026-07-04 04:03:02 +08:00

3.7 KiB

title, impact, impactDescription, type, tags
title impact impactDescription type tags
Handle Teleport SSR Hydration Carefully HIGH Teleported content causes hydration mismatches in SSR/SSG applications gotcha
vue3
teleport
ssr
nuxt
hydration

Handle Teleport SSR Hydration Carefully

Impact: HIGH - Teleports require special handling during SSR. The teleported content is not part of the server-rendered HTML string, causing hydration mismatches that can break the application or cause content to disappear.

This is a critical issue for Nuxt, Quasar SSR, and custom Vue SSR setups.

Task Checklist

  • Wrap Teleport in <ClientOnly> component (Nuxt) for client-only rendering
  • Use conditional rendering based on mount state for non-Nuxt SSR
  • Use data-allow-mismatch attribute in Vue 3.5+ when intentional
  • Test SSR applications thoroughly for hydration issues

Problem - SSR Hydration Mismatch:

<template>
  <!-- Server renders nothing for teleported content -->
  <!-- Client expects teleported content at #modals -->
  <!-- = Hydration mismatch -->
  <Teleport to="#modals">
    <div v-if="showModal" class="modal">
      Modal content
    </div>
  </Teleport>
</template>

Common error messages:

[Vue warn]: Hydration children mismatch in <div>:
server rendered element contains fewer child nodes than client vdom.

Solution 1 - Nuxt ClientOnly:

<template>
  <button @click="showModal = true">Open Modal</button>

  <!-- Only render on client, avoiding SSR -->
  <ClientOnly>
    <Teleport to="body">
      <div v-if="showModal" class="modal">
        Modal content
      </div>
    </Teleport>
  </ClientOnly>
</template>

Solution 2 - Manual Client Detection:

<template>
  <button @click="showModal = true">Open Modal</button>

  <!-- Only render after component mounts on client -->
  <Teleport v-if="isMounted" to="body">
    <div v-if="showModal" class="modal">
      Modal content
    </div>
  </Teleport>
</template>

<script setup>
import { ref, onMounted } from 'vue'

const showModal = ref(false)
const isMounted = ref(false)

onMounted(() => {
  isMounted.value = true
})
</script>

Solution 3 - Vue 3.5+ data-allow-mismatch:

<template>
  <!-- Suppress hydration warnings for intentional mismatches -->
  <div data-allow-mismatch>
    <Teleport to="body">
      <div v-if="showModal" class="modal">
        Modal content
      </div>
    </Teleport>
  </div>
</template>

SSR with Multiple Teleports

Multiple teleports to the same target can cause additional hydration issues:

<!-- Parent.vue -->
<template>
  <!-- First teleport -->
  <Teleport to="#modals">
    <NotificationBanner />
  </Teleport>

  <ChildComponent />
</template>

<!-- ChildComponent.vue -->
<template>
  <!-- Second teleport to same target - order matters! -->
  <Teleport to="#modals">
    <Modal />
  </Teleport>
</template>

For SSR, ensure consistent ordering or wrap each in ClientOnly.

Element Plus and UI Library SSR

Many UI libraries use Teleport internally. Element Plus components that use Teleport include:

  • ElDialog
  • ElDrawer
  • ElTooltip
  • ElDropdown
  • ElSelect
  • ElDatePicker
<template>
  <!-- These need special SSR handling -->
  <ClientOnly>
    <ElDialog v-model="visible">
      Dialog content
    </ElDialog>
  </ClientOnly>
</template>

Known Vue Issues

  • Disabled teleports in fragments can cause hydration mismatches (Vue issue #6152)
  • Nested teleports may cause app to break on hydration (Vue issue #5242)

Reference